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- Location
- Guelph, Ontario, Canada
- Bio
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I am Sheridan student from the Honors Bachelor of Game Design program. I have learned the technical nuances of making games from concept to product, and have chosen to focus on making streamlined user experiences in games through the use of UI, camera controllers, and diegetic design practices.
- Portals
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Vancouver, British Columbia, Canada
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- Categories
- UI design UX design Graphic design Software development History
Skills
Socials
Achievements
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Latest feedback
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Individual endorsement
Wonderful creative to work with! Ensures requirements are met while using a methodical approach to design work. Always eager for feedback and adjusting to client needs.
Team feedback
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Team feedback
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Recent projects
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UI/UX Virtual Therapy
Hi there! We are looking for students with UX and research interests in mental health care and wellness. This project aims to to build prototype wireframes and research that can be employed to release a V2 design of Terra's Therapy-Intake Web Application . The students will be assisting a team of principal researchers, an engineering team and 2 advisors who have a clinical psychology background. By the end of the project each student will have learned how to utilize new and existing research to shape their designs and accompanying rational. Each student will also have learned the core fundamentals of working in an agile design and research team. At Terra Practice we strive to build a platform where Psychologists can freely serve and clients can have access to affordable and quality mental health care. If you resonate with our mission please reach out!
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UI/UX Product Enhancements
Hi there! We are looking for students with UI/UX and research interests in mental health care and wellness. This project aims to design high-fidelity interfaces and experiences for V3 of Sunryse's clinic management software. The students will be assisting a lead designer, principal researchers, software developers and a clinical psychology team. By the end of the project each student will have learned how to utilize new and existing research to shape their designs and accompanying rational. Each student will also have learned the core fundamentals of working in an agile design and research team. At Sunryse we strive to build a platform where psychologists can launch their dream clinics and provide clients with affordable and quality mental health care. If you resonate with our mission please reach out!
Work experience
Field Technician
Detritus Consulting
Guelph, Ontario, Canada
April 2020 - September 2022
I previously worked as an archeological field technician at detritus consulting where I would assist in conducting environmental assessments at sites of historical significance throughout southern Ontario.
The job required a keen understanding of local history, the ability to identify indigenous / historic artifacts and cooperation with provincial standards / indigenous customs.
Education
Honors Bachelor of game design, Game design / development
Sheridan College
September 2020 - Current
Personal projects
Planet Cygnus
September 2023 - April 2024
https://eric-cousins.itch.io/cygnusPlanet Cygnus was my capstone project for the game design program, I worked on a team with 5 other developers to design, implement and test our project and ultimately feature it in the 2024 Level Up student showcase. Throughout the project I designed, programmed and iterated on the game's UI/UX features ranging from the camera controller to the game's interfaces and other quality of life features.
The game is a top down isometric shooter where players explore a desolate industrial world full of forgotten technology, dangerous insects and unique challenges to overcome.
Jet Studio Ultra
June 2023 - August 2023
https://eric-cousins.itch.io/jet-studio-ultraA project that I participated in as part of Sheridan's entrepreneurial co-op program.
I worked with 8 other team members specializing in different aspects of design / development.
I acted as 1 of 2 gameplay programmers, where I developed third person camera controllers for 3D platforming and an arcade flight simulation.
Glyph Hunter 3D
April 2022 - April 2023
https://eric-cousins.itch.io/glyphhunter3dA solo game project that I developed between my 2nd and 3rd year at Sheridan as a way to challenge myself and develop multidisciplinary game development skills.
I later used this project in part of my 3rd year studies where I improved levels design and UI for the game as well as additional design ideation.